Lara Croft Go CSP case study
Language
1) Who is Lara Croft and when did she first appear in a videogame?
1996
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Indiana jones
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
Comics and film
4) What devices can you play Lara Croft Go on?
Mobile
5) What type of game is Lara Croft Go?
action based puzzle game
6) How does Lara Croft Go use narrative (storyline)?
finding relics and artifacts in a jungle
7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?
It had a famous character in a puzzle game
8) What other characters or enemies feature in the game?
hitman/agent 47
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
jungle, and tobs being explored
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?
the character detail has improved from a block like picture to a detailed 'lara croft'
Audience
1) Why might an audience enjoy playing Lara Croft Go?
because of the adventure genre
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
they can play it anywhere as its on a phone
they can play it anywhere as its on a phone
3) How did Square Enix design Lara Croft to make it appealing to an audience?
adventurous puzzle game
adventurous puzzle game
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
entertainment but puzzle so it uses thinking skills.
entertainment but puzzle so it uses thinking skills.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
for indiana jones kind of fans like adventure genre
Representation
1) How are women usually represented in videogames?
princes , sexualised ,always in need
2) How does the character of Lara Croft reinforce female stereotypes in the media?
body shape , appealing to males
3) How does the character of Lara Croft subvert female stereotypes in the media?
adventurous,brave and good fighter
4) Why do some people believe the videogames industry is sexist and needs to change?
they portray that man is stronger than woman
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
Industries
1) What does PEGI stand for?
pan european game information
2) What is PEGI's job?
To do age ratings
for indiana jones kind of fans like adventure genre
Representation
1) How are women usually represented in videogames?
princes , sexualised ,always in need
2) How does the character of Lara Croft reinforce female stereotypes in the media?
body shape , appealing to males
3) How does the character of Lara Croft subvert female stereotypes in the media?
adventurous,brave and good fighter
4) Why do some people believe the videogames industry is sexist and needs to change?
they portray that man is stronger than woman
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
empowering feminist icon
Industries
1) What does PEGI stand for?
pan european game information
2) What is PEGI's job?
To do age ratings
3) Which company created Lara Croft Go?
square enix moral
square enix moral
4) What two popular videogame franchises were combined to create Lara Croft Go?
hitman go & lara croft go
5) What else is part of the Lara Croft/Tomb Raider franchise?
adventuring.
hitman go & lara croft go
5) What else is part of the Lara Croft/Tomb Raider franchise?
adventuring.
Comments
Post a Comment